// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:Noname_2
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @Noname_2 

:Noname_22
0001: wait 0 ms 
00D6: if 
0038:   $ONMISSION == 0 
004D: jump_if_false @Noname_22 
038B: load_requested_models 
02A7: 7@ = create_icon_marker_and_sphere 25 at   -852.7024 -1832.4353 91.4609                        

:Noname_68
0001: wait 0 ms 
00D6: if 
0102:   actor $PLAYER_ACTOR in_sphere  -852.7024 -1832.4353 91.4609 radius 2.2 2.2 2.0 sphere 0 stopped_on_foot 
004D: jump_if_false @Noname_171 
0ACD: show_text_highpriority "Press ~y~~k~~VEHICLE_ENTER_EXIT~~w~ to go the a fightclub show." time 500
if
00E1:   player 0 pressed_key 15
004D: jump_if_false @Noname_171 
//0001: wait 500 ms 
016A: fade 0 time 800 
0001: wait 1000 ms 
016A: fade 1 time 800 
0A94: start_custom_mission "missions/girl_fightclub"  

:Noname_171
00D6: if 
0038:   $ONMISSION == 1 
004D: jump_if_false @Noname_68 
0164: disable_marker 7@ 
0002: jump @Noname_22 
